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Ewha E-sports Culture Festival
2017년 03월 27일 (월) 21:14:10 Kim Jee-min laurenkim@ewhain.net
Anyone at the festival was invited to play or watch people compete against each other in Overwatch. Photo provided by KLASS

Ewha E-sports Culture festival was held for two days, on March 13 and 14, at the Ewha Campus Complex (ECC). The school e-sports club KLASS organized the festival and prepared several events for Ewha students and non-Ewha game lovers.
The festival was part of the “Campus Attack Program,” an event organized by the eSports Collegiate Club Association (ECCA). KLASS explained that the ECCA suggested that Ewha hold an e-sports festival.
“We were aware that an entry barrier in gaming exists for women,” explained Kwak Do-eun, the president of KLASS. “We expected this festival to offer a close look on e-sports to female university students.”
“Korea is one of the world’s most advanced nations in gaming and e-sports, but the gaming culture in the country is very weak, especially in regard to female gamers,” the PR manager of KLASS said. “That is why KLASS wanted to launch an e-sports event for women.”
The festival took place at multiple corners where students could participate in different activities. One of the biggest corners from the event was the battle zone, where Ewha students would form teams and compete in a match of Overwatch, a popular video game. Other students and non-students were able to observe the match, which was broadcasted live on a wide screen.
On the second day of the festival, Uncia, a professional gaming team, joined the festival to play a match of Overwatch with the student participants. Each team was consisted of three members of the professional gaming team and three Ewha students. 
“Playing with a professional gaming team was a very exciting and memorable experience for me,” said Jeong Yu-ah, a sophomore majoring in Math. “I was happy to be a part of this event.”
In addition to the main event, the festival offered many other corners where even beginners could enjoy different types of games, such as virtual reality (VR) games and cart-riding games.
Such a big event was not an easy thing to prepare by such a small club, but every member expressed that they were glad to host this festival. KLASS also revealed their wishes to hold more e-sports events for the game-loving students in Ewha.
“Through the festival, we realized that there were so many fellow students who enjoy and loved gaming,” said the PR manager. “We would like to host many similar events to show that Ewha has many talented and game-loving students and to improve the gaming culture of women in Korea.”
“We are thankful to everyone who participated in the festival,” said Kwak. “As an e-sports club, we will try to bring more opportunities where students can have an exciting experience in gaming and e-sports.”


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